SS4 Server จีน - Era IV Preview - Acquisition, Abilities, and Modification of Naval Ships

Era IV Preview | Acquisition, Abilities, and Modification of Naval Ships

Source: World Qiyuan Mobile Game

Date: November 15, 2024, 23:10

Pioneers will experience the fun of naval warfare gameplay in Era IV. So, what naval ships are there? How are they operated and used? Today, we bring you a detailed introduction to naval combat units to help you familiarize yourselves with the naval combat environment.


Basic Explanation

I. Basic Introduction

A ship is a type of overall unit selection for a land-based army when it enters a sea region. The attributes and combat rules for Pioneers engaging in naval combat are mostly the same as on land.

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Additionally, ships must be unlocked before they can be used. Each ship has a usage limit of 2 times.

Ship Acquisition

Pioneers can build a Shipyard to gain the ability to use and modify ships. By unlocking the corresponding era's ships through Era Technology, they provide ship choices for converting land-based armies into naval units.

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I. Unlocking Ships

  1. Unlock Ship Technology

    Similar to conventional unit types, after advancing technology to the Gunpowder/Industrial/Electric Era, researching the corresponding ship technology will unlock the respective naval ships. Once unlocked, they can be used throughout the current Era.

    SS4 Server จีน - Era IV Preview - Acquisition, Abilities, and Modification of Naval Ships-1755967852437.webp

    [Top Header] Age of Firearms
    [Top Panel] Sailing Ship Construction (+3600) Own 1 Level 2 [Camp] (1/2) »

    • Unlocks

      • New Building: [Shipyard]
      • Ships:
        • [Sailing Ship]
        • [Privateer Ship]
        • [Cannon Sailing Ship]
    • Unlock Requirements

      • Age of Firearms
      • Cannon Improvement
      • Rifling
      • Swift March

    [Bottom Panel]

    • Age of Firearms
      • Researched [Sailing Ship Construction]
      • Sailing Ship 2/2
      • Privateer Ship 2/2
      • Cannon Sailing Ship 2/2

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    [Top Header] Industrial Age
    [Top Panel] Ironclad Hull (+8640) Own 1 Level 3 [Shipyard] (0/1) »

    • Unlocks

      • Ships:
        • [Cruiser]
        • [Armored Gunboat]
        • [High-Speed Frigate]
        • [Gunboat]
        • [Heavy Cannon Battleship]
    • Unlock Requirements

      • Industrial Age
      • Ranged Morale Boost
      • Infantry Morale Boost
      • Cavalry Morale Boost

    [Bottom Panel] Industrial Age

    • Researched [Ironclad Hull]
    • Cruiser 2/2
    • Armored Gunboat 2/2
    • High-Speed Frigate 2/2
    • Gunboat 2/2
    • Heavy Cannon Battleship 2/2

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    [Top Header] Electrical Age
    [Top Panel] Dreadnought Technology (+18000) Own 2 Level 4 [Shipyards] (0/4) »

    • Unlocks Ships:
      • [Heavy Cruiser]
      • [Light Cruiser]
      • [Destroyer]
      • [Type 055 Missile Destroyer]
    • Unlock Requirements -
      • Electrical Age
      • Advanced Ranged
      • Advanced Infantry
      • Advanced Cavalry

    [Bottom Panel] Electrical Age

    • Researched [Dreadnought Technology]
    • Heavy Cruiser 2/2
    • Light Cruiser 2/2
    • Destroyer 2/2
    • Type 055 Missile Destroyer 2/2

    Translator's Note: The "Type 055 Missile Destroyer" (055导弹驱逐舰) is a real-world class of modern guided-missile destroyers in service with the Chinese People's Liberation Army Navy.

  2. Unlock Shipyard

    Unlock the [Shipyard] construction function through technology. Once unlocked, the [Shipyard] can be built in the main city and all sub-cities and can be upgraded to the maximum level. The Shipyard consumes resources for upgrades, and upgrading grants more [Modification Blueprints], which are used for ship modification.

    The main city and sub-cities will have a new city building, the [Shipyard]. After constructing any [Shipyard], the [Land Unit to Naval Unit Conversion] function can be used in buildings such as [Docks, Port Cities, and certain Passes] to convert land units into naval units.

    For specific details about related buildings, you can click the link below to view them.

II. Using Ships

At a departure point such as a Dock, after selecting a ship type for an army, it is considered that the army has used that type of ship once. The usage limit for each ship type is 2 times. It cannot be used after exceeding this limit.

III. Ship Classification

Ships are classified according to their main role and tendency into DPS Ships, Survival Ships, and Control Ships. Similar to the original army tendencies, they will provide corresponding types of inherent and modifiable abilities, and possess strategic functions such as Bombardment, Anti-Air, and Fast.

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Based on the effects provided by their Inherent and Modifiable Abilities, ships form different combat tendencies and functional types. These include:

Combat Tendency
Functional Type

Below are the ship types corresponding to different eras and their ability characteristics:

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[Top Header] Age of Firearms


[Section 1: Sailing Ship]

Header: Sailing Ship Tags: Fast, Survival

Left Panel:

Right Panel:


[Section 2: Privateer Ship]

Header: Privateer Ship Tags: Fast, Control

Left Panel:

Right Panel:


[Section 3: Cannon Sailing Ship]

Header: Cannon Sailing Ship Tags: Bombardment, Damage

Left Panel:

Right Panel:

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[Top Header] Industrial Age


[Section 1: Cruiser]

Header: Cruiser Tags: Fast, Survival

Left Panel:

[Right Panel]


[Section 2: Gunboat]

Header: Gunboat Tags: Anti-Air, Survival

Left Panel:

[Right Panel]


[Section 3: Armored Gunboat]

Header: Armored Gunboat Tags: Fast, Control

Left Panel:

[Right Panel]


[Section 4: Heavy Cannon Battleship]

Header: Heavy Cannon Battleship Tags: Bombardment, Damage

Left Panel:

[Right Panel]


[Section 5: High-Speed Frigate]

Header: High-Speed Frigate Tags: Fast, Damage

Left Panel:

[Right Panel]

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Translator's Note: The original article likely contains a list or image here detailing the specific ship types per era, which was not included in the provided text.

IV. Ship Modification

  1. How to Modify:

    A new currency resource - Modification Blueprints - has been added. Pioneers can consume Modification Blueprints to perform ship modifications on each unlocked ship to improve its attributes or acquire new abilities.

    Modification Blueprints can be obtained through the following ways:

    • Obtain a certain number of Modification Blueprints by upgrading the Shipyard.
    • After the corresponding progression is completed, all Pioneers will receive a certain number of Modification Blueprints.
  2. Modification Reset:

    The modifications for each ship can also be reset by consuming a certain amount of Gold. This resets the current ship's modified attributes and abilities and fully refunds the consumed Modification Blueprints (there is no cooldown for resetting).

  3. Modification Precautions:

    When a ship is undergoing modification, it cannot be at sea. It must be docked at a building like a dock or port, be unused, or be on land.

V. Inherent and Modifiable Abilities of Ships

Note: The following content is only a description of abilities. Specific abilities vary depending on the ship type.

  1. Inherent Abilities: Fixed abilities that some ships come with. They cannot be modified or enhanced.

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Inherent Abilities (Combat)

Ability Name Effect Description
Armor Protection In the first round, 1 random friendly hero gains Dodge status, blocking the first instance of damage received.
Precision Strike In the first round, reduce 1 random enemy hero's Agility by 15 points.
Proactive Propulsion The first instance of damage dealt by the Commander hero in the first round is increased by 5%.
  1. Modifiable Abilities: Abilities that can be obtained through modification for some ships.

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Modification Abilities (Output)

Modification Name Effect Description Firearm Value Industrial Value Electrical Value
Proactive Propulsion Increases damage dealt by the Commander hero in the first round by 5%. / / /
Attack Enhancement Increases the Commander's Attack attribute by 4 points. 4 8 12
Intelligence Enhancement Increases the Commander's Intelligence attribute by 4 points. 4 8 12
Active Strike For the first 3 rounds, increases the activation rate of active damage skills for the Commander and Central Army heroes by 2%. 2% 3% 5%
Swift Pursuit For the first 3 rounds, increases the activation rate of pursuit skills for the Commander and Central Army heroes by 2%. 2% 3% 5%
All-out Assault Increases damage dealt in the first 3 rounds by 4%. 4% 7% 10%
Barrage When the Commander hero deals damage in the first 2 rounds, there is a 50% chance to inflict a 'Heal Block' status on the target, lasting 1 round. 50% 70% 100%
Translator's Note: "Central Army hero" (中军英雄) refers to the hero positioned in the center of a three-hero formation.

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Modification Abilities (Survival)

Modification Name Effect Description Firearm Value Industrial Value Electrical Value
Armor Protection In the first round, 1 random friendly hero gains Dodge status, blocking the first instance of damage received. / / /
Defense Enhancement Increases the Vanguard hero's Defense attribute by 6 points. 6 12 18
Intelligence Enhancement Increases the Central Army hero's Intelligence attribute by 4 points. 4 8 12
Hull Repair Increases the healing effects received by 2 random friendly heroes by 3%. 3% 6% 10%
Stable Defense From round 5 to 8, the hero with the most wounded troops each round recovers a certain amount of troops (Recovery Rate 200%). / / /
Proactive Defense Reduces damage received in the first 3 rounds by 4%. 4% 7% 10%
Tenacity For the first 2 rounds, 2 random friendly heroes gain 30% Tenacity. / / /
Translator's Note: "Vanguard hero" (前锋) refers to the hero in the front position of a formation. "Central Army hero" (中军) refers to the hero in the middle position.

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Modification Abilities (Control)

Modification Name Effect Description Firearm Value Industrial Value Electrical Value
Precision Strike In the first round, reduce 1 random enemy hero's Agility by 15 points. / / /
Intelligence Enhancement Increases the Central Army hero's Intelligence attribute by 4 points. 4 8 12
Overall Enhancement Increases the Commander hero's Attack and Intelligence attributes by 3 points. 3 6 9
Cannonball Enhancement For the first 3 rounds, increases the Intelligence-based damage dealt by the Commander and Central Army heroes by 3%. 3% 5% 7%
Bombardment Enhancement For the first 3 rounds, increases the Attack-based damage dealt by the Commander and Central Army heroes by 3%. 3% 5% 7%
Bombardment Deployment In the 4th round, inflict 1 random enemy with one of the following statuses: Disarm, Silence, Chaos, or Exhaustion. / / /
Anti-Aircraft Gun For the first 3 rounds, increases damage dealt to enemies under control effects by 4%. 4% 7% 10%
Translator's Note: "Commander hero" (统帅英雄) is the main hero. "Central Army hero" (中军英雄) is the hero in the middle position of a formation.

Note: The above effects will only take effect when using the ship to set sail and enter a sea region.


The above is the relevant content regarding Era IV ships. It is recommended that Pioneers save, bookmark, and read it in detail.