20241221 Server CN - Mecha Frenzy Preview - No Collusion, Detailed Explanation of Faction Gameplay!
"Mecha Frenzy" Preview | No Collusion, Detailed Explanation of Faction Gameplay!
World Qiyuan Mobile Game [Simplified: 世界启元手游 / Traditional: 世界啟元手游] 2024-12-21 Complaint
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The Infinite Era Mecha Frenzy [Simplified: 机甲狂潮 / Traditional: 機甲狂潮] will launch brand new faction gameplay. Alliances cannot be formed outside of one's faction, rejecting potential secret deals and fighting to the very end. Let every clash be filled with passion, and let every Pioneer enjoy a refreshing and exhilarating combat experience!

【Faction Gameplay Introduction】
So, what are the special features of the new faction gameplay?
Firstly, adjustments have been made to the continent selection phase. Selecting a continent is adjusted to selecting a faction, and each faction has its unique skill mechanism.
I. Regarding Faction Starting Continents:

| Faction [Simplified: 阵营 / Traditional: 陣營] | Faction Starting Continent [Simplified: 阵营出生洲 / Traditional: 陣營出生洲] |
|---|---|
| Qin Shi Huang [Simplified: 秦始皇 / Traditional: 秦始皇] | Eastern Continent [Simplified: 东方大陆 / Traditional: 東方大陸] |
| Victoria [Simplified: 维多利亚 / Traditional: 維多利亞] | Jungle Continent [Simplified: 丛林大陆 / Traditional: 叢林大陸] |
| Caesar [Simplified: 恺撒 / Traditional: 愷撒] | Sunset Continent [Simplified: 夕阳大陆 / Traditional: 夕陽大陸] |
| Cleopatra [Simplified: 克利欧佩特拉 / Traditional: 克利歐佩特拉] | Southern Continent [Simplified: 南方大陆 / Traditional: 南方大陸] |
| Joan of Arc [Simplified: 贞德 / Traditional: 貞德] | Northern Ocean [Simplified: 北洋 / Traditional: 北洋] |
| Saladin [Simplified: 萨拉丁 / Traditional: 薩拉丁] | Land of Golden Sands [Simplified: 金沙之地 / Traditional: 金沙之地] |
II. Regarding Faction Skills (Max Level Effects):
Qin Shi Huang [Simplified: 秦始皇 / Traditional: 秦始皇] Faction

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Exploit Disarray [Simplified: 乘其阴乱 / Traditional: 乘其陰亂]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Bronze Finale [Simplified: 青铜绝响 / Traditional: 青銅絕響]. After the battle starts, when the entire enemy force has dealt damage a cumulative total of 15 times, there is a 100% chance to cause 2 random enemy heroes to fall into one of the following effects: Disarm [Simplified: 缴械 / Traditional: 繳械], Silence [Simplified: 沉默 / Traditional: 沉默], or Chaos [Simplified: 混乱 / Traditional: 混亂], lasting for 1 turn.

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Feigned Retreat [Simplified: 欲擒故纵 / Traditional: 欲擒故縱]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Phased Victory [Simplified: 阶段胜利 / Traditional: 階段勝利]. Prepare for 1 turn, then cause 2 random enemy units to randomly fall into one of the following states: Disarm [Simplified: 缴械 / Traditional: 繳械], Silence [Simplified: 沉默 / Traditional: 沉默], Exhaustion [Simplified: 力竭 / Traditional: 力竭], or Chaos [Simplified: 混乱 / Traditional: 混亂], lasting for 2 turns (Activation Rate 50%).

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Harsh Punishment [Simplified: 严刑峻法 / Traditional: 嚴刑峻法]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Moment of Remembrance [Simplified: 铭记时刻 / Traditional: 銘記時刻]. Damage dealt by 2 random allied heroes to targets in a Control [Simplified: 控制 / Traditional: 控制] state is increased by 30%.
???
- Terracotta Army [Simplified: 兵马俑 / Traditional: 兵馬俑]: When troops are in a fortified state, damage taken is reduced by 12%.
- Unified Measurements [Simplified: 度同制 / Traditional: 度同制]: Resource production yield +10%.
Victoria [Simplified: 维多利亚 / Traditional: 維多利亞] Faction

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Growing Stronger [Simplified: 胜敌益强 / Traditional: 勝敵益強]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Bronze Finale [Simplified: 青铜绝响 / Traditional: 青銅絕響]. From turns 2-4 after the battle starts, damage dealt each turn is increased by (in-battle) 30%, and there is a 70% chance to gain the Super Armor [Simplified: 霸体 / Traditional: 霸體] state.

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Ambitious Mind [Simplified: 壮志慧心 / Traditional: 壯志慧心]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Phased Victory [Simplified: 阶段胜利 / Traditional: 階段勝利]. For the first 3 turns, the Attack Penetration [Simplified: 攻击穿透 / Traditional: 攻擊穿透] and Intelligence Penetration [Simplified: 智力穿透 / Traditional: 智力穿透] effects for 2 allied heroes are increased by (start of battle) 30%.

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Strategic Loss [Simplified: 先失后取 / Traditional: 先失後取]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Moment of Remembrance [Simplified: 铭记时刻 / Traditional: 銘記時刻]. When the Troop Strength [Simplified: 兵力 / Traditional: 兵力] of 2 allied heroes first drops below 50% respectively, this unit deals Intelligence [Simplified: 智力 / Traditional: 智力] damage 1 time to 1 random enemy hero (Damage Rate 100%, affected by the Intelligence attribute).
???
- Sun Never Sets [Simplified: 日不落 / Traditional: 日不落]: Marching speed for all troops +10%.
- Industrial Revolution [Simplified: 工业革命 / Traditional: 工業革命]: Building upgrade time -10%.
Caesar [Simplified: 恺撒 / Traditional: 愷撒] Faction

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Triumphal March [Simplified: 凯旋式 / Traditional: 凱旋式]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Bronze Finale [Simplified: 青铜绝响 / Traditional: 青銅絕響]. The Healing effect [Simplified: 治疗效果 / Traditional: 治療效果] received by all allied units is increased by (start of battle) 20%.

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Steady Advance [Simplified: 鸿渐于陆 / Traditional: 鴻漸於陸]
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Type: Recovery [Simplified: 恢复 / Traditional: 恢復]
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Description: Obtained when the process reaches Phased Victory [Simplified: 阶段胜利 / Traditional: 階段勝利]. After the battle starts, each time 2 allied heroes take damage, they have a 50% chance to recover a certain amount of Troop Strength [Simplified: 兵力 / Traditional: 兵力] (Recovery Rate 50%, affected by the Intelligence [Simplified: 智力 / Traditional: 智力] attribute).

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High Morale [Simplified: 三军气盛 / Traditional: 三軍氣盛]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Moment of Remembrance [Simplified: 铭记时刻 / Traditional: 銘記時刻]. For the first 3 turns after the battle starts, the activation chance of damage-type active skills [Simplified: 主动技能 / Traditional: 主動技能] is increased by 15%.
???
- Roman Legion [Simplified: 罗马军团 / Traditional: 羅馬軍團]: Infantry units' ATK +15%.
- Glory of Rome [Simplified: 罗马荣耀 / Traditional: 羅馬榮耀]: Stamina recovery speed +20%.
Cleopatra [Simplified: 克利欧佩特拉 / Traditional: 克利歐佩特拉] Faction

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Counter Stratagem [Simplified: 反间计 / Traditional: 反間計]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Bronze Finale [Simplified: 青铜绝响 / Traditional: 青銅絕響]. This unit gains the Counter-Tactic [Simplified: 反策 / Traditional: 反策] state. Each time it receives a normal attack [Simplified: 普通攻击 / Traditional: 普通攻擊], it deals Intelligence [Simplified: 智力 / Traditional: 智力] damage to the damage source (Damage Rate 40%, affected by the Intelligence attribute).

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Peerless Charm [Simplified: 旷世妖媚 / Traditional: 曠世妖媚]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Phased Victory [Simplified: 阶段胜利 / Traditional: 階段勝利]. After the start of each turn, for every 1 instance of damage this unit receives, the damage taken is reduced by (in-battle) 10%. This effect can stack and lasts until the end of the current turn.

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Wind of the Nile [Simplified: 尼罗河之风 / Traditional: 尼羅河之風]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Moment of Remembrance [Simplified: 铭记时刻 / Traditional: 銘記時刻]. Reduces the damage taken by the allied hero with the lowest Troop Strength [Simplified: 兵力 / Traditional: 兵力] by (in-battle) 30% for 1 turn.
???
- Gift of the Nile [Simplified: 尼罗河赠礼 / Traditional: 尼羅河贈禮]: Food production yield +20%.
- Egyptian Protection [Simplified: 埃及守护 / Traditional: 埃及守護]: When troops are garrisoned, damage taken is reduced by 12%.
Joan of Arc [Simplified: 贞德 / Traditional: 貞德] Faction

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Obscure as Shadow [Simplified: 难知如阴 / Traditional: 難知如陰]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Bronze Finale [Simplified: 青铜绝响 / Traditional: 青銅絕響]. After each normal attack [Simplified: 普通攻击 / Traditional: 普通攻擊], there is a 40% chance for this unit to gain immunity [Simplified: 免疫 / Traditional: 免疫] to Silence [Simplified: 沉默 / Traditional: 沉默] for 2 turns.

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Swift as Fire [Simplified: 动如火掠 / Traditional: 動如火掠]
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Type: Attack [Simplified: 攻击 / Traditional: 攻擊]
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Description: Obtained when the process reaches Phased Victory [Simplified: 阶段胜利 / Traditional: 階段勝利]. Increases this unit's Attack attribute [Simplified: 攻击属性 / Traditional: 攻擊屬性] by 30 (affected by the Intelligence [Simplified: 智力 / Traditional: 智力] attribute) for 2 turns, then deals Attack damage 1 time to 1 enemy hero (Damage Rate 190%) and Intelligence damage 1 time (Damage Rate 150%, affected by the Intelligence attribute).

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Banner of Lorraine [Simplified: 洛林旗帜 / Traditional: 洛林旗幟]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Moment of Remembrance [Simplified: 铭记时刻 / Traditional: 銘記時刻]. For the first 2 turns, the healing effects [Simplified: 治疗效果 / Traditional: 治療效果] received by 2 enemy heroes are reduced by (start of battle) 50%.
???
- Maiden of Orléans [Simplified: 奥尔良之少女 / Traditional: 奧爾良之少女]: Siege value of all troops +20.
- Divine Right [Simplified: 王权神授 / Traditional: 王權神授]: When attacking a city, damage dealt is increased by 10%.
Saladin [Simplified: 萨拉丁 / Traditional: 薩拉丁] Faction

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Leading the Charge [Simplified: 一骑当先 / Traditional: 一騎當先]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Bronze Finale [Simplified: 青铜绝响 / Traditional: 青銅絕響]. For the first 3 turns after the battle starts, the normal attack [Simplified: 普通攻击 / Traditional: 普通攻擊] damage dealt by the allied hero with the highest Attack attribute [Simplified: 攻击属性 / Traditional: 攻擊屬性] is increased by (start of battle) 20% (affected by the Intelligence [Simplified: 智力 / Traditional: 智力] attribute).

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Desert Iron Cavalry [Simplified: 沙漠铁骑 / Traditional: 沙漠鐵騎]
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Type: Support [Simplified: 辅助 / Traditional: 輔助]
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Description: Obtained when the process reaches Phased Victory [Simplified: 阶段胜利 / Traditional: 階段勝利]. For the first 3 turns, the activation rate of Combo skills [Simplified: 追击技能 / Traditional: 追擊技能] for 2 allied heroes is increased by (start of battle) 10%.

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One Arrow, Two Eagles [Simplified: 一箭双雕 / Traditional: 一箭雙鵰]
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Type: Attack [Simplified: 攻击 / Traditional: 攻擊]
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Description: Obtained when the process reaches Moment of Remembrance [Simplified: 铭记时刻 / Traditional: 銘記時刻]. After a normal attack [Simplified: 普通攻击 / Traditional: 普通攻擊], randomly dispel [Simplified: 驱散 / Traditional: 驅散] 2 debuffs [Simplified: 减益效果 / Traditional: 減益效果] from this unit, then deal Attack damage to the target 1 time (Damage Rate 200%).
???
- Salah al-Din's Eagle [Simplified: 萨拉丁之鹰 / Traditional: 薩拉丁之鷹]: Cavalry units' March Speed +20%.
- Desert Warfare [Simplified: 沙漠战 / Traditional: 沙漠戰]: When fighting on neutral territory tiles, damage dealt is increased by 10%.
After understanding the faction starting continents and faction skills, Pioneers can make their choice based on their own needs, but it should be noted that:
(1) In this Era [Simplified: 纪元 / Traditional: 紀元], you can only change your faction and starting position once via Tactical Migration [Simplified: 战术迁移 / Traditional: 戰術遷移]. Tactical Migration will be disabled after the World Process "Industrial Roar" [Simplified: 工业轰鸣 / Traditional: 工業轟鳴].
(2) In this Era, only one alliance within each faction can establish a nation.
(3) Pioneers from other factions cannot join an alliance; similarly, it is impossible to form a friendly alliance through diplomacy with alliances from other factions.
【Era Settlement】
At the same time, Pioneers no longer have to worry about a situation where, due to a low alliance evaluation, their significant personal contributions go unrewarded! In terms of settlement, the new Era has also undergone major adjustments! In addition to the faction settlement, a personal settlement and rewards have been added. As long as you contribute, you will definitely be rewarded.
Personal Settlement:
Pioneers within a faction gain Era Points through various active behaviors. A ranking is conducted within the faction based on these points, and corresponding rewards are given at the time of Era settlement. A maximum of 1500 Gold Coins [Simplified: 金币 / Traditional: 金幣], 25 Great Person Points [Simplified: 伟人点数 / Traditional: 偉人點數], and 2000 Age Points [Simplified: 时代点数 / Traditional: 時代點數] can be obtained.

Faction Settlement:
(1) Alliances under a faction will acquire occupation points for capturing different cities. Factions will be ranked based on these occupation points. Pioneers in the faction will receive evaluations and rewards based on the faction's rank.
(2) In the faction, the leader and officials of the nation-founding alliance will receive additional rewards.
【Divine Evaluation】
- Gold Coins * 1500
- Great Person Points * 25
- Age Points * 2000

【Immortal Evaluation】
- Gold Coins * 1000
- Great Person Points * 15
- Age Points * 1500

【Emperor Evaluation】
- Gold Coins * 800
- Great Person Points * 10
- Age Points * 1000

The time to speak with strength has arrived! In a fair and fierce competition, we wish all Pioneers outstanding achievements! And to reap the fruits of victory that belong to you alone!